{{"Set up the playroom" | translate}}
{{"Enter the room code" | translate}}
{{'Players take turns rolling the dice, and each player has 30 seconds to roll the dice and make their move. If a player rolls the dice but has not made their move yet, one of their horses will be automatically moved randomly.' | translate}}
{{'The number shown on the dice will equal the number of steps you can move the horse, with each step corresponding to one square on the board.' | translate}}
{{'Special dice results that allow a horse to enter the game include: when both dice show the same number, or when one of the dice shows a 1 or a 6. The horse will start at the first square on the left of the stable.' | translate}}
{{"Players will continue to roll the dice after bringing a horse into play." | translate}}
{{'Players can only move a number of steps equal to the number rolled on the dice; they cannot move less or more.' | translate}}
{{'When a horse reaches the final step, it can kick an opponent`s horse at that square.' | translate}}
{{ 'The kicked horse will return to its initial waiting point in the stable.' | translate}}
{{ 'When a horse completes one full lap, it can enter the stable, which consists of 6 levels. When it reaches level 6, the horse has finished and returns to the stable.' | translate}}
{{'If a horse is adjacent to the stable door, it can enter the stable if the dice result is 2.' | translate}}
{{'The game ends when a player successfully brings 4 horses back to the stable.' | translate}}